Statistics
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Round 1
de_inferno
Round 2
de_nuke
Round 3
de_train
Round 4
Bo3
Winner
flag:Bulgaria SPARTANS
vs
flag:Bulgaria SPARTANS
6 vs 16
Jogger Spezial
Jogger Spezial
16 vs 7
Jogger Spezial
taschentuchbande#
21 vs 15
Jogger Spezial
flag:Tibet Team DefWin
0 vs 16
flag:European Union voll die Geilen
flag:European Union voll die Geilen
16 vs 0
flag:European Union voll die Geilen
flag:Germany unknown skills
vs
flag:Germany unknown skills
22 vs 32
4,60 mit Zwiebeln
4,60 mit Zwiebeln
23 vs 7
4,60 mit Zwiebeln
flag:Germany Ninja.Wizards
16 vs 8
4,60 mit Zwiebeln
flag:Germany madboys
vs
flag:Germany madboys
16 vs 5
4,60 mit Zwiebeln
flag:Spain kväll
16 vs 7
flag:Spain kväll
flag:Ukraine WDNC
16 vs 8
flag:Spain kväll
flag:European Union soGamed CUP
11 vs 16
flag:Germany SchwarzFahrerCup
flag:Germany SchwarzFahrerCup
Cup Admins: StifleRRR, TheMagicOne
> Registration <

  • Eighth-, Quarter- and Semifinals MR15 BO1 single elimination with predetermined maps.

  • Final BO3: Hometeam selects their map, which is played as second map. Then the Awayteam selects their map, which is played first. If a third map is needed, the loser of the second map may determine the third map (Losers Choice).

  • Maps: de_dust2, de_inferno, de_nuke, de_train, de_tuscan de_mirage,

  • Overtime: MR5, startmoney 10000

  • The Winners of the Cupmatches have to upload the Score-Screenshots.

  • Every Player has to record Demos.

  • Demo requests must be posted 5 minutes after the end of the match in the matchcomments at the latest. From the time of the claim the player has 20 minutes to upload his demo. If no demos are uploaded, the player will be disqualified from the cup.

  • Schedule: Teams have 20 Minutes to be on the Server with 5 Players, otherwise they get penalized with a Default-Loss.

  • Easy Anti Cheat duty from the Quarterfinals on:
    Easy Anti Cheat Client
    Open Client -> Danish flag -> speed gaming -> connect
    Here you can look up the EAC-Files

  • The Cup servers can be administrated without using RCON password, like you would expect from ESL versus and the IHL:

    . ready
    . unready
    . status

    and if an overtime must be played:

    . ready4ot
    . unready4ot
    . otstatus

    Once 10/10 players have written .ready, the script automatically loads the correct serverconfig and starts 3rrs live.

    Mapchange is just about the consoles commands "listmaps" (now the list of maps is displayed in the console) and "votemap X" (where X is the number which is in "listmaps" at the desired map).
    Once 66% of the persons present at the server have written "votemap X" to the console, the map will be changed.