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Round 1
fy_simpsons
Round 2
fy_iceworld
Round 3
fy_buzzkill (BO3)
Winner
4,60 mit Zwiebeln
16 vs 13
4,60 mit Zwiebeln
flag:European Union nice try
16 vs 13
4,60 mit Zwiebeln
flag:China Kukki's Keksdose
3 vs 16
...
...
2 vs 1
4,60 mit Zwiebeln
flag:Denmark GG.LET
16 vs 6
flag:Denmark GG.LET
flag:Germany teh r3Gul4t0r3NN
18 vs 21
flag:Austria tiZy
flag:Austria tiZy
16 vs 0
flag:Austria tiZy
flag:Germany pub-Gamerz
Cup Admins: JuNe, TheMagicOne
> Registration <

-> Requirements for participation: At least 3 registered AWFL-members with their Steam-ID's, which are older than 16 years.

-> Registration is open until 30 minutes before the cup starts.

-> Mappool:
  • fy_Bawoney
  • fy_buzzkill
  • fy_iceworld
  • fy_pool_day
  • fy_quark_esl
  • fy_simpsons
  • fy_spongebob
-> Overtime: MR5

-> The winner of the match has to upload the score screenshots.

-> The team hosting the server has to upload the rcon status screenshot.

-> Every player has to record demos, namely one demo file per side (CT/T), that means two demos per map.

-> Demo requests must be posted 5 minutes after the end of the match in the matchcomments at the latest. From the time of the claim on the player has 20 minutes to upload his demo. If no demos are uploaded, the player and his team will be disqualified from the cup (Default-Loss).

-> Schedule: Teams have 20 Minutes to be on the server with 3 players, otherwise they get penalized with a Default-Loss.

-> Easy Anti Cheat: When a team has a server with EasyAntiCheat protection, the first and the second half must be played there. If both teams have an EAC protected server, the first half can be played on the server of the home team and the second half on the server of the away team. We would appreciate less serverchanges during matches. It's easier for admins to administrate and for HLTV viewers to watch your matches. TEMPORARILY RULE CHANGE

-> EasyAntiCheat Troubleshooting

-> Eighth-, Quarter- and Semifinals MR15 BO1 single elimination with predetermined maps.

-> Final BO3: The first map is predetermined. The loser of the first map decides the next map from the pool. If a third map is needed, the loser of the second map decides the final map.