|1.00) Date of last change: 07 March 2016 at 16:00 CET
§2.3.0 - NEW
§5.1.4 - NEW
§5.2.3 - NEW
§5.4.4 - NEW
§8.2.0 - NEW
§12.2.0 - NEW
§12.3.0 - NEW
§1 League System
§4 Match shifting
§5 Match media
§6 Interrupted and deleted matches
§7 Players / Substitutes
§8 Entering result
§9 Illegal modifications and actions
§11 Server settings
§12 Penalty points
|§1 League System|
|1.00) The season consits of a group stage (round-robin/all-play-all).
|2.00) Group stage:
|2.10) The participating teams are randomly devided into two groups.|
|2.20) The group stage is organized in a single-round-robin system, in which every team plays all others in its group once.|
|2.30) All matches are played 2 maps | MR 15 | played-out| 2 team-chosen maps | matchday within 14 days the team who wins the most rounds, wins the match and receives 3 points.
|1.00) League matches take place within the predetermined period (14 days) of the current match day.
|2.00) A match which has not been played within the prescribed period, can be rated as "No Game" (NG:NG).
|3.00) Teams which do not react in the match-comments 48 hours before the end of the prescribed period at the latest will be penalized with a "Default-Loss" in the corresponding match.
|1.00) The home team (indicated by a home-symbol in the schedule of fixtures) chooses the server.|
|1.10) If the away team owns a server as well, the second map can be played there.
|1.20) Less server changes during matches are appreciated. Administration efforts are reduced and it is easier for HLTV viewers to keep up with the match.
|3.00) Both teams must write "ready" before starting the match.
|4.00) A team needs at least 3 players to be eligible to start the match.|
|4.10) Should some players disconnect during the match, the match has to be paused. In case the players are not able to come back, the match must be interrupted and a protest ticket must be sent.
|5.00) All participating players have to use their AWFL nick in-game.
|§4 Match shifting|
|1.00) A match shifting is only possible by having the consent of the opponent team.|
|1.10) Should the opponent team not be giving you consent, they have the right to get a "Default-Win".|
|1.20) With the consent of the opponent team a match shifting is possible - it is not mandatory, but we would prefer a played match over a protest match.
|2.00) In case a opponent does not show up, you have to wait until 20 minutes after the official match-date, make a status screenshot, and open a protest ticket.
|§5 Match media|
|1.00) Every player has to record demos! One demo per half/side (CT/T).|
|1.10) HLTV-demos are not counted as in-eye demos.|
|2.00) Demo-Requests: Demos have to be requested via match-script 30 minutes after the match at latest. Maximum 2 halfs/sides per player and 4 halfs/sides per team.|
|2.10) The requested demos have to be reviewed by the requesting team itself. In case of serious cheat suspicion you have 14 days to write a timetable and hand it to the admin-team.|
|2.20) The requested demos have to be uploaded within 48 hours after the official match-date.|
|2.30) In case a player is not uploading the requested demos in time, the player and his team will be punished according to §12.|
|2.40) In case a player has not provided any of the requested demos, the opponent team has the right to request a rematch if they like to.|
|2.50) Should there be two or even three players of the same team fail to upload their demos, the admin-team will confer about this.|
|2.60) All match-media has to be stored for 21 days and has to be uploaded in case an admin needs it.
|3.00) In cases of suspected non-compliant behavior, admins may require all match-media which are necessary to clarify the facts.
|4.00) Both teams have to make Scoreboard-screenshots and the winner of the match has to upload them.|
|4.10) The team who has the game-server rcon password has to create a RCON-Status-screenshot. In following cases you have to make a further RCON-Status-screenshot: Gameserver-/playerchange or reconnect of a player. Screenshots done with HLSW are not permitted.|
|4.20) All required Scoreboard- and RCON-Status-screenshots have to be uploaded 24 hours after the match at the latest.|
|4.30) Infractions may be rejected and punished only by members of both teams involved in the match up to 14 days after the match-date.|
|5.00) HLTV Broadcasting needs no consent, please make sure your server has at least 11 slots and cvar sv_proxies "2".|
Delay: 120 seconds
Spectator Chat: ON
|5.20) Wrong HLTV-settings have to be complained about before match going live, otherwise the settings are agreed.
|§6 Interrupted and deleted matches|
|1.00) In case a match is interrupted or a rematch is needed, the match has to be finished 7 days after the official match-date at the latest.|
- Lineup change is permitted.
- Penalties of the deleted match do not count any more
- but player penalties stay retained.
|2.00) Accidental server restarts: In case someone restarts the server when the game is live already, the match is interrupted!|
|2.10) If it should not be possible to continue the match immediately due to technical issues please arrange another date with your opponent.|
|2.20) The admins will decide about necessary measures if a match cannot be continued, for instance because of human reasons (e.g. flames, insults, rage quits, and more). The admins retain the right to ban a player for a continued match, grant a "Default-Win" (16:00), or set the match to be cancelled (NG:NG) in case of gross violations. The match will be cancelled if both teams show an uncooperative and unsporting behavior or the match cannot be continued on time.
|§7 Players / Substitutes|
|1.00) Players joining from one team to another team from the same league are barred for 14 days.
|2.00) New (teamless) players are barred for 48 hours.|
|2.10) Barrages can be ignored with the consent of the opponent team.
|2.20) Playing with barred players will be punished with a Def-Loss.
|3.00) Substitutes have to be registered in the same team.|
|3.10) Substitutes can only join when the match is paused or in the half-time.
|§8 Entering result|
|1.00) After the match, both teams have to enter the result in the match-script.
|2.00) In case a team does not enter the result within 24 hours, the team gets penalized according to §12.
|2.10) Protests and demo-requests are no excuse for not entering the result!
|3.00) The admins can change the results, when they find an infraction of the rules.
|§9 Illegal modifications and actions|
|1.00) All modifications of the original game are prohibited.
|1.10) Wallhack, Aimbots, ESP, Flashhack, Multihacks, No Smoke Hacks, GammaPanel, gas puff or similar.|
|1.30) racist or confusing spraylogos (bombtarget or playermodel)|
|1.40) No-Recoil scripts, awp_use scripts, burstfire scripts, ratechanger, 180°-turn scripts, bunnyhop scripts, silent defuse scripts and similar.|
|1.50) Client CVARs that give unfair advantages.|
|1.60) Playermodels have to like this [Screen].
Link for original cs 1.6 Playermodels: [HERE]
|2.00) All illegal actions against §8.1 will be punished according to the seriousness of the offence. In addition to that, all offences against §8.1 will result in a permanent ban.|
|2.10) In case two or more players of the same team should be punished because of §8.1, the team will be excluded from the league.
|3.00) For proven offences within the meaning of §8.1 outside of an AWFL match the affected player has to
- Record demos even it is not mandatory to record demos.
- Upload all the demos to the AWFL match media without asking.
for all upcoming AWFL matches.
If the player does not comply with this obligation, s/he will be banned permanently.
|4.00) The exploitation of bugs or bug use is generally forbidden These include in particular but not exclusively:|
|4.10) If a bug is exploited, the team will lose the corresponding round. It will not be considered if the team won the round with exploiting the bug or not.
The Anti Flashbug-Mappack from drax is required to be used on the server.
|§11 Server settings|
|1.00) The anti-cheat module VAC2 (Valve Anticheat Module) must be enabled on the server.
|2.00) Metamod is forbidden in general and must be deactivated before the match starts.
|3.00) The following settings must be set on the server during the match.
Otherwise, the default settings apply.
|4.00) Server settings against the rules must be complained about before the match starts. Otherwise, they are considered to be accepted.
|§12 Penalty points|
|1.00) Warnings and probations will only be used by the admins if the player behaves objectively and cooperative and is exempt from punishment so far.
|2.00) Player Punishment: |
If a player does not provide the required match recordings (demos), the player may be banned for the rest of the season.
|3.00) Team Punishment: |