1.00) Date of last change: 07 March 2016 at 16:00 CET

§2.3.0 - NEW
§5.1.4 - NEW
§5.2.3 - NEW
§5.4.4 - NEW
§8.2.0 - NEW
§12.2.0 - NEW
§12.3.0 - NEW

§1 League System
§2 Schedule
§3 Prematch
§4 Match shifting
§5 Match media
§6 Interrupted and deleted matches
§7 Players / Substitutes
§8 Entering result
§9 Illegal modifications and actions
§10 Mappool
§11 Server settings
§12 Penalty points

§1 League System
1.00) The season consits of a group stage (round-robin/all-play-all).

2.00) Group stage:
2.10) The participating teams are randomly devided into two groups.
2.20) The group stage is organized in a single-round-robin system, in which every team plays all others in its group once.
2.30) All matches are played 2 maps | MR 15 | played-out| 2 team-chosen maps | matchday within 14 days the team who wins the most rounds, wins the match and receives 3 points.

§2 Schedule
1.00) League matches take place within the predetermined period (14 days) of the current match day.

2.00) A match which has not been played within the prescribed period, can be rated as "No Game" (NG:NG).

3.00) Teams which do not react in the match-comments 48 hours before the end of the prescribed period at the latest will be penalized with a "Default-Loss" in the corresponding match.

§3 Prematch
1.00) The home team (indicated by a home-symbol in the schedule of fixtures) chooses the server.
1.10) If the away team owns a server as well, the second map can be played there.
1.20) Less server changes during matches are appreciated. Administration efforts are reduced and it is easier for HLTV viewers to keep up with the match.

3.00) Both teams must write "ready" before starting the match.

4.00) A team needs at least 3 players to be eligible to start the match.
4.10) Should some players disconnect during the match, the match has to be paused. In case the players are not able to come back, the match must be interrupted and a protest ticket must be sent.

5.00) All participating players have to use their AWFL nick in-game.

§4 Match shifting
1.00) A match shifting is only possible by having the consent of the opponent team.
1.10) Should the opponent team not be giving you consent, they have the right to get a "Default-Win".
1.20) With the consent of the opponent team a match shifting is possible - it is not mandatory, but we would prefer a played match over a protest match.

2.00) In case a opponent does not show up, you have to wait until 20 minutes after the official match-date, make a status screenshot, and open a protest ticket.

§5 Match media
1.00) Every player has to record demos! One demo per half/side (CT/T).
1.10) HLTV-demos are not counted as in-eye demos.
2.00) Demo-Requests: Demos have to be requested via match-script 30 minutes after the match at latest. Maximum 2 halfs/sides per player and 4 halfs/sides per team.
2.10) The requested demos have to be reviewed by the requesting team itself. In case of serious cheat suspicion you have 14 days to write a timetable and hand it to the admin-team.
2.20) The requested demos have to be uploaded within 48 hours after the official match-date.
2.30) In case a player is not uploading the requested demos in time, the player and his team will be punished according to §12.
2.40) In case a player has not provided any of the requested demos, the opponent team has the right to request a rematch if they like to.
2.50) Should there be two or even three players of the same team fail to upload their demos, the admin-team will confer about this.
2.60) All match-media has to be stored for 21 days and has to be uploaded in case an admin needs it.

3.00) In cases of suspected non-compliant behavior, admins may require all match-media which are necessary to clarify the facts.

4.00) Both teams have to make Scoreboard-screenshots and the winner of the match has to upload them.
4.10) The team who has the game-server rcon password has to create a RCON-Status-screenshot. In following cases you have to make a further RCON-Status-screenshot: Gameserver-/playerchange or reconnect of a player. Screenshots done with HLSW are not permitted.
4.20) All required Scoreboard- and RCON-Status-screenshots have to be uploaded 24 hours after the match at the latest.
4.30) Infractions may be rejected and punished only by members of both teams involved in the match up to 14 days after the match-date.
5.00) HLTV Broadcasting needs no consent, please make sure your server has at least 11 slots and cvar sv_proxies "2".
5.10) HLTV-Settings:

Delay: 120 seconds
Spectator Chat: ON
5.20) Wrong HLTV-settings have to be complained about before match going live, otherwise the settings are agreed.

§6 Interrupted and deleted matches
1.00) In case a match is interrupted or a rematch is needed, the match has to be finished 7 days after the official match-date at the latest.
1.20) Rematch:

- Lineup change is permitted.
- Penalties of the deleted match do not count any more
- but player penalties stay retained.

2.00) Accidental server restarts: In case someone restarts the server when the game is live already, the match is interrupted!
2.10) If it should not be possible to continue the match immediately due to technical issues please arrange another date with your opponent.
2.20) The admins will decide about necessary measures if a match cannot be continued, for instance because of human reasons (e.g. flames, insults, rage quits, and more). The admins retain the right to ban a player for a continued match, grant a "Default-Win" (16:00), or set the match to be cancelled (NG:NG) in case of gross violations. The match will be cancelled if both teams show an uncooperative and unsporting behavior or the match cannot be continued on time.

§7 Players / Substitutes
1.00) Players joining from one team to another team from the same league are barred for 14 days.

2.00) New (teamless) players are barred for 48 hours.
2.10) Barrages can be ignored with the consent of the opponent team.
2.20) Playing with barred players will be punished with a Def-Loss.

3.00) Substitutes have to be registered in the same team.
3.10) Substitutes can only join when the match is paused or in the half-time.

§8 Entering result
1.00) After the match, both teams have to enter the result in the match-script.

2.00) In case a team does not enter the result within 24 hours, the team gets penalized according to §12.
2.10) Protests and demo-requests are no excuse for not entering the result!

3.00) The admins can change the results, when they find an infraction of the rules.

§9 Illegal modifications and actions
1.00) All modifications of the original game are prohibited.

Illegal modifications:

1.10) Wallhack, Aimbots, ESP, Flashhack, Multihacks, No Smoke Hacks, GammaPanel, gas puff or similar.
1.30) racist or confusing spraylogos (bombtarget or playermodel)
1.40) No-Recoil scripts, awp_use scripts, burstfire scripts, ratechanger, 180°-turn scripts, bunnyhop scripts, silent defuse scripts and similar.
1.50) Client CVARs that give unfair advantages.
1.60) Playermodels have to like this [Screen].

Link for original cs 1.6 Playermodels: [HERE]

2.00) All illegal actions against §8.1 will be punished according to the seriousness of the offence. In addition to that, all offences against §8.1 will result in a permanent ban.
2.10) In case two or more players of the same team should be punished because of §8.1, the team will be excluded from the league.

3.00) For proven offences within the meaning of §8.1 outside of an AWFL match the affected player has to

- Record demos even it is not mandatory to record demos.
- Upload all the demos to the AWFL match media without asking.
for all upcoming AWFL matches.

If the player does not comply with this obligation, s/he will be banned permanently.

4.00) The exploitation of bugs or bug use is generally forbidden These include in particular but not exclusively:
4.10) If a bug is exploited, the team will lose the corresponding round. It will not be considered if the team won the round with exploiting the bug or not.

§10 Mappool
1.00) Mappool:

incomming @Vote

The Anti Flashbug-Mappack from drax is required to be used on the server.

§11 Server settings
1.00) The anti-cheat module VAC2 (Valve Anticheat Module) must be enabled on the server.

2.00) Metamod is forbidden in general and must be deactivated before the match starts.

3.00) The following settings must be set on the server during the match.

mp_freezetime "0"
mp_startmoney "16000"
mp_roundtime "9"

Otherwise, the default settings apply.
4.00) Server settings against the rules must be complained about before the match starts. Otherwise, they are considered to be accepted.

§12 Penalty points
1.00) Warnings and probations will only be used by the admins if the player behaves objectively and cooperative and is exempt from punishment so far.

2.00) Player Punishment:

Number of Penalty PointsReasonExpiry Date
1Wrong nickname after the begin of the match1 months
1Custommodel / HUD / Scoreboard3 months
1-3Insults(by severity / frequency)6+X months (by severity)
1-3Unsporting behavior (by severity / frequency)6+X months (by severity)
2Deliberate quitting of the server before the match ends6 months
2Incomplete Demo6 months
3Missing Demo6 months
2Bugusing (per Match)6 months
3Wrong steamid6 months
3Playing despite barrage6 months
2-XDeception (of an admin)-
1Spamming in Forum/Comments3+X months (by severity)
Number of Penalty PointsPeriod of ineligibility
3One Match
6Two Match
6 (insult)Banned for the season
9Four matches
10Banned for the season

If a player does not provide the required match recordings (demos), the player may be banned for the rest of the season.

3.00) Team Punishment:

Number of Penalty PointsPoints ReasonExpiry Date
1Incorrect Screenshot (Rcon Status)1 months
1Not entering result1 months
2Missing Screenshot (Rcon Status/Scorebord)2 months
1-3Unsporting behavior (by severity / frequency)3 months
3Missing demo3 months
3Not showing up for a match / absence3 months
3Playing with barred players3 months
Number of Penalty PointsPeriod of ineligibility
6Def-Loss for upcoming Match
12Banned for the season